I’m still designing it so I would love to hear some ideas. Is there a reason they did this?īlade Sentinel currently takes off at a 90 degree angle to whatever you wanted it to fly at.Īny Recommendations on gear everyone has. This makes it so you can’t kyte well, if you fall back you will spend all the time you just created waiting for your first blade to fly. Observations: Blade fury has a 1 second delay between clicking your mouse and the first blade flying out. Ventaur the Unholy got pinned to the thrown, getting stun locked with knockback! Baal went down pretty quick as well, not as fast as Diablo but all good. Then he killed my merc and started running around. Highlights: Killed Diablo at lvl 26, it took under 5 sec to melt him down to 20% life. I am using a Blessed Aim merc, but I’m not sure how useful he is with the AR bonus on Clenglaws. I planned to put goblin toe on there but I never muled it over and I found some rare boots with beefy resists I couldn’t let go of. I also put a Face of Horror for the 50% hit causes monsters to flee, it does a good job of getting things to run away, I would prefer to have better poison in the mix so they die as they run, but one step at a time. I was impressed with how quickly things die, I’m attributing it to the full Clenglaws at this point: knockback, 35% Crushing Blow, Slows Target 25%, 50% Deadly Strike, ok resists and good AR bonus. Hopefully it will last quite a while with the + to max damage based on level. I figure I will ride the set until it starts falling behind. I put a full Clenglaws set on her and she is still melting things in Act 1 nightmare with it. I have a few observations as well and questions. I started up my blade fury sin over the weekend, I’ve hit nightmare and doing far better than expected.
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